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mutators for ut2k4

InvasionPro v1_5


Please Note This is NOT a mutator, it is a new game type.

Description:

InvasionPro is a new game type for Unreal Tournament 2004. It is based on the popular Invasion game type. For those people accustomed to the Invasion game type, InvasionPro will feel very familiar. InvasionPro takes Invasion to the next level. It addresses dozens of problems inherit to the classic game type and introduces many new and exciting features. InvasionPro’s main new feature is the addition of Boss waves. Boss waves are special waves in which only one Boss monster will spawn. This boss must be defeated to continue the invasion.

This game type comes with a complete instruction manual. Read it first!

If you like InvasionPro please consider making a donation, donations increase the chance of future versions.

InvasionPro v1_5 Download

Game Features & Notes:

Latest Version Changes Nalifighers can now be road killed. Resurrection now favours humans over bots. bFavor humans option added to the .ini file (not to the GUI), true by default. TeamSpawnGameRadius config option added to the .ini file (not to the GUI). This is the radius to use when selecting navigation points around game objectives to use as spawn points. Bombing Run goal no longer kills players. Can no longer rejoin alive. But the necro pool can still resurrect the player. Monsters now spawn further away from the player, and wont teleport too close either. MonsterSpawnDistance option added to the .ini file (not the GUI). This allows you to set the spawn distance limit so monsters don’t spawn miles away on big maps like ONS maps etc... Wave messages life time slightly increased. Monster damage now scales better with waves. If a boss is destroyed mid-game (by any means other than normal methods of dying) the game now registers this and moves on (the wave wont hang). Sentinels can no longer telefrag monsters. Normal boss no longer spawns after fallback boss. DruidsMonsterMover102.MonsterMoverGameRules added to excluded mutators list. Option to not display the Monster Count on the HUD added. Option to not display the Radar on the HUD added. Option to not display the Player List on the HUD added. Option to not display the Necro Pool on the HUD added (if team necro is enabled, it will still work, the necro pool just wont be visible). Added option to set the wave name message colour! Added option to set the countdown message colour! The preloading text and bar is no longer off centered. The Proxys from the Chaos UT Mod no longer show on the player list. Option to set the number of monster that should spawn per player has been added. Balance monsters now balances better. Added WaveMaxMonsters option to wave config. This sets the maximum number of monsters that should spawn (and die) before the next wave can begin.


You must read the manual included for instructions on how to set everything up.

Older Versions & Related Files
InvasionProBeta v1_0 InvasionProBeta v1_1
InvasionProv1_2 InvasionProv1_3
InvasionProv1_4